本節(jié)給帶來的是Android動(dòng)畫中的第三種動(dòng)畫——屬性動(dòng)畫(Property Animation),記得在上一節(jié)8.4.2 Android動(dòng)畫合集之補(bǔ)間動(dòng)畫為Fragment設(shè)置過渡動(dòng)畫的時(shí)候,說過,App包和V4包下的Fragment調(diào)用setCustomAnimations()對(duì)應(yīng)的動(dòng)畫類型是不一樣的,v4包下的是Animation,而app包下的是Animator;
Animation一般動(dòng)畫就是我們前面學(xué)的幀動(dòng)畫和補(bǔ)間動(dòng)畫!Animator則是本節(jié)要講的屬性動(dòng)畫!
關(guān)于屬性動(dòng)畫,大牛郭大叔已經(jīng)寫了三篇非常好的總結(jié)文,寫得非常贊,就沒必要重復(fù)造輪子了,不過這里還是過一遍,大部分內(nèi)容參考的下面三篇文章:
Android屬性動(dòng)畫完全解析(上),初識(shí)屬性動(dòng)畫的基本用法
Android屬性動(dòng)畫完全解析(中),ValueAnimator和ObjectAnimator的高級(jí)用法
Android屬性動(dòng)畫完全解析(下),Interpolator和ViewPropertyAnimator的用法
寫的非常好,或者說你可以直接跳過本文去看上面的三篇文章~
當(dāng)然,你愿意看我叨叨逼的話,也很歡迎,好了,開始本節(jié)內(nèi)容吧~
不BB,直接上圖,就是這么暴力~
使用流程:
使用示例:
代碼實(shí)現(xiàn):
布局文件:activity_main.xml,非常簡(jiǎn)單,四個(gè)按鈕,一個(gè)ImageView
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/ly_root" android:layout_width="match_parent" android:layout_height="match_parent" android:orientation="vertical"> <Button android:id="@+id/btn_one" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="動(dòng)畫1" /> <Button android:id="@+id/btn_two" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="動(dòng)畫2" /> <Button android:id="@+id/btn_three" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="動(dòng)畫3" /> <Button android:id="@+id/btn_four" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="動(dòng)畫4" /> <ImageView android:id="@+id/img_babi" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_gravity="center" android:background="@mipmap/img_babi" /></LinearLayout>
接著到MainActivity.java,首先需要一個(gè)修改View位置的方法,這里調(diào)用moveView()設(shè)置左邊和上邊的起始坐標(biāo)以及寬高!
接著定義了四個(gè)動(dòng)畫,分別是:直線移動(dòng),縮放,旋轉(zhuǎn)加透明,以及圓形旋轉(zhuǎn)!
然后通過按鈕觸發(fā)對(duì)應(yīng)的動(dòng)畫~
public class MainActivity extends AppCompatActivity implements View.OnClickListener { private Button btn_one; private Button btn_two; private Button btn_three; private Button btn_four; private LinearLayout ly_root; private ImageView img_babi; private int width; private int height; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); bindViews(); } private void bindViews() { ly_root = (LinearLayout) findViewById(R.id.ly_root); btn_one = (Button) findViewById(R.id.btn_one); btn_two = (Button) findViewById(R.id.btn_two); btn_three = (Button) findViewById(R.id.btn_three); btn_four = (Button) findViewById(R.id.btn_four); img_babi = (ImageView) findViewById(R.id.img_babi); btn_one.setOnClickListener(this); btn_two.setOnClickListener(this); btn_three.setOnClickListener(this); btn_four.setOnClickListener(this); img_babi.setOnClickListener(this); } @Override public void onClick(View v) { switch (v.getId()) { case R.id.btn_one: lineAnimator(); break; case R.id.btn_two: scaleAnimator(); break; case R.id.btn_three: raAnimator(); break; case R.id.btn_four: circleAnimator(); break; case R.id.img_babi: Toast.makeText(MainActivity.this, "不愧是coder-pig~", Toast.LENGTH_SHORT).show(); break; } } //定義一個(gè)修改ImageView位置的方法 private void moveView(View view, int rawX, int rawY) { int left = rawX - img_babi.getWidth() / 2; int top = rawY - img_babi.getHeight(); int width = left + view.getWidth(); int height = top + view.getHeight(); view.layout(left, top, width, height); } //定義屬性動(dòng)畫的方法: //按軌跡方程來運(yùn)動(dòng) private void lineAnimator() { width = ly_root.getWidth(); height = ly_root.getHeight(); ValueAnimator xValue = ValueAnimator.ofInt(height,0,height / 4,height / 2,height / 4 * 3 ,height); xValue.setDuration(3000L); xValue.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { // 軌跡方程 x = width / 2 int y = (Integer) animation.getAnimatedValue(); int x = width / 2; moveView(img_babi, x, y); } }); xValue.setInterpolator(new LinearInterpolator()); xValue.start(); } //縮放效果 private void scaleAnimator(){ //這里故意用兩個(gè)是想讓大家體會(huì)下組合動(dòng)畫怎么用而已~ final float scale = 0.5f; AnimatorSet scaleSet = new AnimatorSet(); ValueAnimator valueAnimatorSmall = ValueAnimator.ofFloat(1.0f, scale); valueAnimatorSmall.setDuration(500); ValueAnimator valueAnimatorLarge = ValueAnimator.ofFloat(scale, 1.0f); valueAnimatorLarge.setDuration(500); valueAnimatorSmall.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { float scale = (Float) animation.getAnimatedValue(); img_babi.setScaleX(scale); img_babi.setScaleY(scale); } }); valueAnimatorLarge.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { float scale = (Float) animation.getAnimatedValue(); img_babi.setScaleX(scale); img_babi.setScaleY(scale); } }); scaleSet.play(valueAnimatorLarge).after(valueAnimatorSmall); scaleSet.start(); //其實(shí)可以一個(gè)就搞定的// ValueAnimator vValue = ValueAnimator.ofFloat(1.0f, 0.6f, 1.2f, 1.0f, 0.6f, 1.2f, 1.0f);// vValue.setDuration(1000L);// vValue.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {// @Override// public void onAnimationUpdate(ValueAnimator animation) {// float scale = (Float) animation.getAnimatedValue();// img_babi.setScaleX(scale);// img_babi.setScaleY(scale);// }// });// vValue.setInterpolator(new LinearInterpolator());// vValue.start(); } //旋轉(zhuǎn)的同時(shí)透明度變化 private void raAnimator(){ ValueAnimator rValue = ValueAnimator.ofInt(0, 360); rValue.setDuration(1000L); rValue.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { int rotateValue = (Integer) animation.getAnimatedValue(); img_babi.setRotation(rotateValue); float fractionValue = animation.getAnimatedFraction(); img_babi.setAlpha(fractionValue); } }); rValue.setInterpolator(new DecelerateInterpolator()); rValue.start(); } //圓形旋轉(zhuǎn) protected void circleAnimator() { width = ly_root.getWidth(); height = ly_root.getHeight(); final int R = width / 4; ValueAnimator tValue = ValueAnimator.ofFloat(0, (float) (2.0f * Math.PI)); tValue.setDuration(1000); tValue.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { @Override public void onAnimationUpdate(ValueAnimator animation) { // 圓的參數(shù)方程 x = R * sin(t) y = R * cos(t) float t = (Float) animation.getAnimatedValue(); int x = (int) (R * Math.sin(t) + width / 2); int y = (int) (R * Math.cos(t) + height / 2); moveView(img_babi, x, y); } }); tValue.setInterpolator(new DecelerateInterpolator()); tValue.start(); }}
好的,使用的流程非常簡(jiǎn)單,先創(chuàng)建ValueAnimator對(duì)象,調(diào)用ValueAnimator.ofInt/ofFloat獲得,然后設(shè)置動(dòng)畫持續(xù)時(shí)間,addUpdateListener添加AnimatorUpdateListener事件監(jiān)聽,然后使用參數(shù)animation的getAnimatedValue()獲得當(dāng)前的值,然后我們可以拿著這個(gè)值來修改View的一些屬性,從而形成所謂的動(dòng)畫效果,接著設(shè)置setInterpolator動(dòng)畫渲染模式,最后調(diào)用start()開始動(dòng)畫的播放~
臥槽,直線方程,圓的參數(shù)方程,我都開始方了,這不是高數(shù)的東西么,掛科學(xué)渣連三角函數(shù)都忘了...
運(yùn)行效果圖:
代碼實(shí)現(xiàn):
布局直接用的上面那個(gè)布局,加了個(gè)按鈕,把ImageView換成了TextView,這里就不貼代碼了,直接上MainActivity.java部分的代碼,其實(shí)都是大同小異的~
public class MainActivity extends AppCompatActivity implements View.OnClickListener { private Button btn_one; private Button btn_two; private Button btn_three; private Button btn_four; private Button btn_five; private LinearLayout ly_root; private TextView tv_pig; private int height; private ObjectAnimator animator1; private ObjectAnimator animator2; private ObjectAnimator animator3; private ObjectAnimator animator4; private AnimatorSet animSet; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); bindViews(); initAnimator(); } private void bindViews() { ly_root = (LinearLayout) findViewById(R.id.ly_root); btn_one = (Button) findViewById(R.id.btn_one); btn_two = (Button) findViewById(R.id.btn_two); btn_three = (Button) findViewById(R.id.btn_three); btn_four = (Button) findViewById(R.id.btn_four); btn_five = (Button) findViewById(R.id.btn_five); tv_pig = (TextView) findViewById(R.id.tv_pig); height = ly_root.getHeight(); btn_one.setOnClickListener(this); btn_two.setOnClickListener(this); btn_three.setOnClickListener(this); btn_four.setOnClickListener(this); btn_five.setOnClickListener(this); tv_pig.setOnClickListener(this); } //初始化動(dòng)畫 private void initAnimator() { animator1 = ObjectAnimator.ofFloat(tv_pig, "alpha", 1f, 0f, 1f, 0f, 1f); animator2 = ObjectAnimator.ofFloat(tv_pig, "rotation", 0f, 360f, 0f); animator3 = ObjectAnimator.ofFloat(tv_pig, "scaleX", 2f, 4f, 1f, 0.5f, 1f); animator4 = ObjectAnimator.ofFloat(tv_pig, "translationY", height / 8, -100, height / 2); } @Override public void onClick(View v) { switch (v.getId()) { case R.id.btn_one: animator1.setDuration(3000l); animator1.start(); break; case R.id.btn_two: animator2.setDuration(3000l); animator2.start(); break; case R.id.btn_three: animator3.setDuration(3000l); animator3.start(); break; case R.id.btn_four: animator4.setDuration(3000l); animator4.start(); break; case R.id.btn_five: //將前面的動(dòng)畫集合到一起~ animSet = new AnimatorSet(); animSet.play(animator4).with(animator3).with(animator2).after(animator1); animSet.setDuration(5000l); animSet.start(); break; case R.id.tv_pig: Toast.makeText(MainActivity.this, "不愧是coder-pig~", Toast.LENGTH_SHORT).show(); break; } }}
用法也非常簡(jiǎn)單,上面涉及到的組合動(dòng)畫我們下面講~
從上面兩個(gè)例子中我們都體驗(yàn)了一把組合動(dòng)畫,用到了AnimatorSet這個(gè)類!
我們調(diào)用的play()方法,然后傳入第一個(gè)開始執(zhí)行的動(dòng)畫,此時(shí)他會(huì)返回一個(gè)Builder類給我們:
接下來我們可以調(diào)用Builder給我們提供的四個(gè)方法,來組合其他的動(dòng)畫:
嗯,很簡(jiǎn)單,接下來要說下動(dòng)畫事件的監(jiān)聽,上面我們ValueAnimator的監(jiān)聽器是AnimatorUpdateListener,當(dāng)值狀態(tài)發(fā)生改變時(shí)候會(huì)回調(diào)onAnimationUpdate方法!
除了這種事件外還有:動(dòng)畫進(jìn)行狀態(tài)的監(jiān)聽~ AnimatorListener,我們可以調(diào)用addListener方法添加監(jiān)聽器,然后重寫下面四個(gè)回調(diào)方法:
沒錯(cuò),加入你真的用AnimatorListener的話,四個(gè)方法你都要重寫,當(dāng)然和前面的手勢(shì)那一節(jié)一樣,Android已經(jīng)給我們提供好一個(gè)適配器類:AnimatorListenerAdapter,該類中已經(jīng)把每個(gè)接口方法都實(shí)現(xiàn)好了,所以我們這里只寫一個(gè)回調(diào)方法也可以額!
使用XML來編寫動(dòng)畫,畫的時(shí)間可能比Java代碼長(zhǎng)一點(diǎn),但是重用起來就輕松很多!對(duì)應(yīng)的XML標(biāo)簽分別為:<animator><objectAnimator><set>相關(guān)的屬性解釋如下:
使用例子如下:
①從0到100平滑過渡的動(dòng)畫:
<animator xmlns:android="http://schemas.android.com/apk/res/android" android:valueFrom="0" android:valueTo="100" android:valueType="intType"/>
②將一個(gè)視圖的alpha屬性從1變成0:
<objectAnimator xmlns:android="http://schemas.android.com/apk/res/android" android:valueFrom="1" android:valueTo="0" android:valueType="floatType" android:propertyName="alpha"/>
③set動(dòng)畫使用演示:
<set android:ordering="sequentially" > <set> <objectAnimator android:duration="500" android:propertyName="x" android:valueTo="400" android:valueType="intType" /> <objectAnimator android:duration="500" android:propertyName="y" android:valueTo="300" android:valueType="intType" /> </set> <objectAnimator android:duration="500" android:propertyName="alpha" android:valueTo="1f" /></set>
加載我們的動(dòng)畫文件:
AnimatorSet set = (AnimatorSet)AnimatorInflater.loadAnimator(mContext, R.animator.property_animator); animator.setTarget(view); animator.start();
好的,本節(jié)給大家捋了一捋安卓中屬性動(dòng)畫的基本用法,不知道你get了沒,內(nèi)容還是比較簡(jiǎn)單的,而且例子比較有趣,相信大家會(huì)喜歡,嗯,就說這么多,謝謝~
感謝郭神的文章~
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